Be careful, Michael.
- KITT, Knight Rider
See Puzzle 41 for instructions. This puzzle, made for Mike "projectyl" Sylvia, just serendipitously happens to include something permitting me to make a horrible pun of a reference to an Eighties TV show - which is irresistible, naturally, so there you go. The nightrider is a so-called "fairy chess" piece, something that typically only exists in chess puzzles. ...Oh, hey, look, this is a puzzle based on chess! Well, okay then! It moves as a knight can, but can leap more than once, as long as all leaps are in the same direction (think vectors) and all cells it leaps into on the way are empty (think backgammon - each step the piece takes has to "touch down" onto a free spot). For example, pretend the cell to the immediate right of the '0' on the top row had a nightrider. It would be able to "rook" exactly seven cells - its own, two off to the left, and four downward. Obviously, all upward directions leave the grid; the two remaining rightward directions immediately hit walls after just one knight move; heading downward (and angling left) has no problem hopping OVER walls a couple times, but is stopped before it would LAND on one on the leftmost column; the last direction supports two leaps before the grid would be exited.
As it turns out, the nightrider is a frighteningly suitable piece for Totally Rooked. The way it interacts with rooks, grid layouts, and the wall-sharing rule is alarmingly robust. It proved to be no problem whatsoever making the nightriders of an unknown quantity as well as the rooks. What lies below is a stupendously difficult puzzle that acts upon a lot of those revelations. In fact, for a variant of what is often thought of as Nikoli's easiest puzzle type - bar none - this may well be the most difficult puzzle on my journal to date, and perhaps for the forseeable future, as although this is humanly solvable entirely with deductive logic, it is truly right on the border of infeasibility. Good luck - you'll need it. - ZM
"I do not have too much interest in chess as a game..."
- Sherlock Holmes, The Chess Mysteries of Sherlock Holmes
I definitely feel like one of the greatest chunks of unfinished business I left behind in the first fifty puzzles was that I never made a full one of these that was more than just an Akari. There I was, introducing a new puzzle type, and apart from a five-by-five sample, I never actually MADE one. Hell, Grant made a better one before I did... with Stratego pieces of all things... [sigh]
Well, consider that issue remedied. AND HOW. I made this one a ballbuster. I even removed an unnecessary given during testsolving.
See Puzzle 41 for instructions. You're going to need all of them this time:
That's right, unlimited queens as well as rooks, and one pesky knight to gunk up the works. You're going to have to discover some new tactics for this one, as well as learn which old ones still apply...
The astute may have noticed that my digits now look different. Due to overwhelming apathy, I have gone ahead and done what I was originally planning: now my characters are seven-by-seven pixels! Basically, I just added digits to the custom font I created for my letter-based puzzles (which used 7x7 all along) and have started using them instead. The old 5x5s may yet make future appearances in the form of two-digit numbers for some puzzles. If you have any comments regarding the change, feel free to make them, but honestly, where were they last week? Huh? HUH? Oh, forget it. (The astuter may have noticed I broke out the S2 and finally got my journal subtitle to actually SHOW on my journal, among other things...)
Just a reminder: I am no longer soliciting emailed solutions nor offering prizes for them. I do still encourage comments - public or private - regarding anything I post to this journal, puzzles or otherwise. - ZM
When glmathgrant beat me to a clever retitle for Nikoli's Light Up - namely Process of Illumination - I felt defeated. E offered to let me steal it from em, but I didn't want to do that. It was just recently that I came up with not only a name I liked, but in fact an entire reskinning of the design. It quickly occurred to me that I didn't need to stop there; here I present an original generalization of Light Up, complete with my signature work-around-the-exception mechanic.
The grid on the left - and the text beneath it - are an unsolved Totally Rooked puzzle; the grid on the right shows the solution to same, rendered in gold. (Technically, the light yellow crosses are not part of the solution, but you know me, I hate to leave anything completely blank in puzzles like this - I like to know when I've finished.)
Every cell of the grid is either a "wall" (blackened in, possibly with a numeral) or "open" (left blank). Surprise - the object is not to determine which is which♥ In fact, that knowledge is all given. The object is to place the chess pieces listed below the grid, each in their listed quantities (some of which may be unknown), such that every open cell is either occupied by exactly one piece or is attacked by at least one piece. No piece may attack any other. Walls block the attack ranges of the pieces as if they could not be moved through (which of course doesn't affect knights); multiple pieces in cells orthogonally adjacent to a single wall must all be the same type. If a wall has a numeral, exactly that number of pieces must be in open cells orthogonally adjacent to it.
Sometimes the simple puzzles have complex-to-phrase rules. Let me see what I can do in terms of clarification:
1) All the open (white) cells of the grid need to be "rooked" in order to solve the puzzle. To rook a cell, one needs to either put a chess piece in it, or have it be attacked by a chess piece in some other cell. Think of the pieces as painting the cell they are in and every cell they attack - paint all the open cells without violating the following rules, and the puzzle is solved! I suggest crossing out rooked cells as you determine them, except of course for those that hold a chess piece (which makes the crossout redundant).
2) Walls (the black cells) block the (theoretical) movement of the pieces, just like a friendly piece does in chess. For example, the sample puzzle solution has a rook in the upper-right corner; it only rooks two cells, its own and the one to its left; it can't attack beyond the walls to any further left or down. Naturally, just like in chess, a wall between a knight and its destination doesn't block the knight.
3) Only the chess pieces listed below the grid must be used for this task, and their usage must match the exact quantities given for each. Often, some quantity will not be known in advance, but don't worry - to obey all the rest of the rules, the quantity will be forced, and the puzzle will still have a unique solution. For example, the sample puzzle must have exactly one queen and exactly one knight, and no other pieces but rooks. One cannot use pawns, bishops, kings, amazons, grasshoppers, marshalls, cardinals, dragons, cannons, or any other kind of piece. As for the rooks, I haven't given how many will be needed - could be a dozen, could be zero - but as the solution shows, four works, and its the only value that does.
4) Open cells can't hold more than one piece. Chess only allows for one piece per square, and so does this puzzle. Walls can't hold pieces at all.
5) Some walls have numbers in them; exactly that many open cells that share a side with that wall must have pieces in them. For example, the sample puzzle has a '2' on the top row, so exactly two of the three cells next to that wall must have pieces in them.
6) This is important: pieces cannot be allowed to attack any others. As you might imagine, close to the whole sample puzzle could be flooded with rooks otherwise. This means that once a cell is rooked, a(nother) piece can't be placed on it. (So if the rooked cells are crossed out - as I suggested after Rule 1 - they help show where pieces can't be placed.)
7) This is also important: If there are any pieces in cells that all share a side with a single wall, they must all be the same kind of piece. For example, that '2' on the top row must have two identical pieces next to it; since there's only a single queen and single knight for alternatives, those two pieces must both be rooks. Note that this rule applies whether there's a number on the adjacent wall or not. For example, the sample puzzle solution shows a knight next to the wall in the leftmost column and a queen next to the wall in the bottom row; neither of those walls could also have a rook next door.
It's really not as bad as it seems. As a matter of fact, the offering below only involves one type of piece - the rook - so Rule 3 isn't terribly useful for it and Rule 7 can be ignored completely for it. By all means, if you have a question about my rules, feel free to add a comment and ask. That goes for any of my puzzles. I'd rather help an interested person learn than scare them away.
Yes, I know "rooked" doesn't seem to apply when, say, a knight is used, but 'knighted' is definitely not the word for it. :) I use "rooked" consistently both to maintain the pun and also as a tip of the proverbial hat to Nikoli's original Light Up design, which is equivalent to Totally Rooked with only rooks (of unknown quantity). The implementation on Puzzle Japan was beautiful: click on an open cell, and not only would a light bulb (rook) be placed there, but the whole row and column or parts thereof it illuminated (rooked) would automatically be shaded green. This made the puzzle not only decidedly non-tedious, allowing concentration on logic, but also the fastest and most entertaining to solve on the site. It was definitely the most popular: I figure the average Light Up had twice the solvers of the average anything-else.
Helpful hint: I suggest putting a dot into open cells deduced to not hold a piece but aren't rooked yet - for example, any cell that starts next to a zero. Once the cell becomes rooked, place the crossout right over the dot. (The dot is redundant at that point, due to Rule 6.)
The sample puzzle probably isn't the best of introductions to this puzzle, but I have a lesson to teach with it:
( How to solve the sample puzzle )
My muse for this puzzle is hopefully immediately obvious. As this is part of the Puzzle Japan memorial collection, only rooks grace this grid, making the puzzle identical in function to Light Up as noted. Enjoy. - ZM