The Zotmeister

solving the puzzle of life one entry at a time

Jan. 26th, 2012

02:56 pm - Quarrelsome

I have often described myself as a software bug magnet, and often note that I am not incredibly proficient at finding (often oddball) glitches in programs so much as glitches in programs are incredibly proficient at finding me. Given the quantity of videogames I partake in, this often results in particularly entertaining (though often bemusing) results. Quarrel, a new release on Xbox 360 LIVE Arcade yesterday, has already provided me with one for the history books.

Quarrel is a strange mixture of Risk and Jumble, where territories are loaded with troops and sent to battle each other, but with their fates decided not by die rolls but rather anagramming ability. For each battle, players are presented with eight Scrabble-style letter tiles (the same for everybody), complete with point values, and are tasked with making the highest-scoring word they can; the greater point total wins the battle, with ties broken by who entered es word faster. Three elements come together to make this especially interesting:

  1. the maximum word length a participant in the battle can submit is equal to the number of es troops in the territory on the disputed border;
  2. non-participants in the battle can also submit words to earn extra troops, and get to use all eight letters for this;
  3. there is always at least one eight-letter word - conveniently called "the anagram(s)" - to be made from the provided letters, and it/they will always be revealed after the battle.


I can't be arsed to give a full review of the game here; the short version is that the game is great fun with friends but not well-balanced in general and uses an old dictionary (not to mention that I'm about to describe one of its glitches), so I can't give it the ZSoA even though I'd urge others to try it anyhow and hopefully play it against me sometime if they enjoy it. What I'm here to tell you about is a funny, quaint little oversight that has to deal with censorship. On the game's own help pages, it notes that there are some words the game will allow in single-player but not multiplayer, due to Microsoft's regulations for the Xbox LIVE service: any word they deem as offensive in one or more languages is not to be transmitted over the service, and the game developers have no control over this list. I thought it a reasonable and perhaps even enlightened approach the game took to this, allowing "offensive" words when playing alone but banning them when playing online against others. The game even uses a specific warning message - "Undesirable!" - to notify the player the otherwise-valid word e just tried to submit was on the banned list.

So there I was, spectator to a battle between SnapDragon and K4rn4ge, and sure enough, I see in the eight letters I'm shown, I can spell...

COPULATE


I was not surprised at all when the game responded "Undesirable!" when I typed it in. What did surprise me, given the whole reason the word was banned in the first place, was when the game announced - to all players, as I confirmed - right after the battle:

The anagrams were COPULATE and OUTPLACE.


Wait, WHAT? I thought you said you couldn't transmit that word over LIVE, and YOU JUST DID! You banned the word because you told me it had to be censored, and then you say it anyway! That negates the entire purpose of banning it! Give me my extra troop then, you bastard!

Seriously, since when have videogames been allowed to get away with being hypocritical?!

Fucking censorship. Fucking game!

...No pun intended. No, really.

Like I said, this shit finds me, people. - ZM

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Mar. 20th, 2011

02:49 am - Game Mode Review: Texas Heat


A couple of years ago, the Xbox 360 had a fantastically successful MMO version of the television gameshow 1 vs. 100. It was fun, it was well written, it was well supported (both in software and in prizes), and it was free (hooray for advertisers!). Sadly, it was cancelled after two seasons, with the first considered only a beta of sorts. It was never really given the opportunity to fully reach its potential, if you ask me, but I digress - that show isn't what this entry is really about. The technology behind it, however, is a key ingredient.

The backend system the game ran on was impressive to me. Over 100,000 players could - and did - log on all at once for scheduled episodes (some of which were themed, graphically and all!), and all play together, and all have their stats tracked, and all see the action unfold live... it all just WORKED, and worked amazingly well. After the cancellation, Microsoft pointed out (through the likes of press releases and their on-console shows, such as the excellent SENTUAMESSAGE) that the technology behind it would be reused. And tonight, I experienced how.

Or more appropriately, I experienced how that fantastic technology was completely and utterly ruined.

You see, there's this new game on XBLA called Full House Poker. At first glance, it's just another implementation of Texas Hold'em - nothing new to the console, but it has definite charms. In particular, playing it single-player is surprisingly satisfying: there is a wide variety of AI opponents (over twenty-five of them), each with their own distinctive avatar and VERY distinctive play style. It's very human-feeling. It also plays a very intelligent High/Low game (Lowball-style, eight-high to qualify), while most poker programs I've seen don't even have High/Low as an option, much less play it well. I've played several High/Low tournaments against the AI and have found it a great experience every time. I also like the XP system - yes, XP for a poker game - and how it awards smart play regardless of the bankroll involved (which of course the game keeps track of as well).

But all this is tangential. I'm not here to review the game as a whole. I'm here to review its most vaunted hyped feature: Texas Heat. You see, the name 'Full House Poker' is actually a pun, as it refers not only to the poker hand but also to the massively-multiplayer capability it claims to bring to the - stopped myself just in time for that one. That would have been painful. Anyway, this is the advertised return of the 1 vs. 100 technology: scheduled poker competitions with thousands playing all at once. (I suppose I'm only mentioning this to prove I noticed, but there's another tie-in here: Jen, the fictional co-host avatar of 1 vs. 100, is one of the game's AIs, "Stylish Hostess" title and all. [The non-fictional, incredibly-appropriately-named-for-a-gameshow-host host Chris Cashman is apparently doing a podcast now.])

On paper - and in trailers - this sounds like an excellent idea, and given that the technology was already proven some time ago, one would wonder what could possibly go wrong. Apparently, that's where I come in.

Here's what the game is trying to do: players are grouped into "flights" of up to thirty contestants. They are seated at one of three tables - Diamond, Double Diamond, and Triple Diamond - appropriate to their previous record (or their XP level if this is their first Texas Heat). They have 25 minutes of constant play to earn as much XP as possible. At the end, players are awarded medals - and bonus XP and bankroll - for their overall standing compared to everyone else who participated that episode.

Each individual sentence of that previous paragraph fails to be satisfied by the game, each by an independent glitch. They get worse the further down you go, so let's start at the top, shall we?



Oh, and by the way, all this is contingent on the game actually FINISHING. The last episode I tried to play - my eighth, for those doubting my due diligence - effectively ended for me with 6:33 left on the clock, with myself as chip leader at the Triple Diamond table, when the game crashed. Hard. Sound immediately ceased, and I couldn't even access the Guide - the entire console locked up but good. This is never acceptable, but at least in a game that knows it's shoddily coded and autosaves before all loading screens in case it does just that - like Torchlight - it can be tolerable. But for a game with live shows? It can't even afford that. I can't help but notice Krome Studios listed in the game credits, which of course reminds me of how every time they patched Game Room they made it worse in terms of both usability and stability, to the point where at present it WILL hardlock my console with 100% certainty every time I try to exit it... I thought they declared bankruptcy. When will this blight be wiped from the planet? But I digress, kinda.

Now, when an episode finishes, assuming there hasn't been a crash, a video displays between the end of play and the (failure of) revelation of stats. It currently shows tutorial videos, but the potential for it showing an advertisement video is painfully obvious. Like 1 vs. 100 before it, Texas Heat is free (beyond the ten-dollar price tag for Full House Poker itself), so I'm sure the hope is to get sponsors to fill that gap. Well, guess what: they're not going to find ANY company willing to have anything to do with this debacle as the word gets out, and with all the hype they built up over this - this is supposed to be the greatest feature of the game, remember - that word is getting out FAST, with thousands to spread it. I'm just one of them, doing my civic duty [places fist over heart].

Zotmeister Seal of Approval: NOT IN THE CARDS. [That pun doesn't get the Zotmeister Seal of Approval either - too easy and too trite - but I'm too annoyed to come up with something better right now.] I can't fault you for trying Full House Poker for its other features - I'm sure I'll be playing High/Low quite a bit more and enjoying it greatly - but Texas Heat was the biggest selling point, and if you were waiting to find out how it is before you spend the money on the game, well... now you know. Should they ever fix the bugs, I'll update this entry, but the review stands: hyping up something THAT broken is epic fail.

Someday, I hope to feel compelled to write a review for something I like, something that would encourage me to actually create a graphic for the Zotmeister Seal of Approval. I do know what it would look like. But at this rate, you won't be seeing it any time soon. - ZM

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Current Music: the failure horn on The Price is Right
Current Mood: annoyed
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Dec. 16th, 2010

06:05 pm - Lazy


You know, ilomilo is cute and all, and I'm sure the puzzles get clever enough, but you'd think, especially for a game where everything takes place on square grids, that the programmers would have spent the thirty seconds it would have taken to add D-pad support for movement. If only they'd had, then I would have spent the thirty seconds it would have taken to buy the full version. Oh well. - ZM

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Apr. 27th, 2006

05:34 pm - Name review: Wii (Nintendo)


Perhaps you hadn't heard: Nintendo has renamed their upcoming console, previously "Revolution", to "Wii".

Wow - it'd be embarrassing to own one now, as opposed to merely ridiculous.

Nintendo must be hoping that the painfully obvious epithet of just saying the name twice will prove too obvious and too painful to bear frequent repetition. In so doing, they're apparently forgetting this'll be marketed to pre-teens. Or maybe that's what they're going for? Perhaps the next console AFTER the Wii will be the Wii-Wii.

But that pales in comparison to the true horror this segues into. I may as well get it overwith before someone else does it far more tastelessly:



Zotmeister Seal of Approval: OF COURSE NOT! WHAT ARE THEY, HIGH?

Those who (incorrectly, apparently) pronounce the name as "why" aren't much better off; no ludeness, but all the dignity is still drained out, and you're left with one ever-crushing question... There's an Abbott & Costello routine in there. - ZM

EDIT: For further entertainment, research this British perspective from YakYak.org (WARNING: not intended for children).

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Apr. 17th, 2006

09:33 pm - Game Review: Brain Age (Nintendo DS)


An example of the Stroop test:
Black
"Red."
[checkmark]
Red
"Yellow."
[checkmark]
Blue
"Blue."
Try Again
"D'OH! Black. You got me."
[checkmark]
Yellow
"Blue. No really, I'm right this time."
[checkmark]

An example of the Stroop test according to Brain Age on the Nintendo DS:
Black
"Yellow."
[checkmark]
Blue
"Red."
[checkmark]
Yellow
"Black."
[checkmark]
Red
"Blue."
Try Again
"Blue."
Try Again
"Blue!"
Try Again
"Bah-looo."
Try Again
"BLUE!"
Try Again
"What the fuck is wrong with you? Blue."
Try Again
"BLUE!"
Try Again
"BAAH-LOOO!"
Try Again
[sticks out tongue] "BLUHHHHH!"
[checkmark]
Black
"FUCK you."
Try Again
"Red..."
Your Brain Age is 80, the worst possible
"Like Hell it is."

The game says the test works best for native English speakers. I completely disagree. I think the test only works for Dracula. I tried the test multiple times, and the bloody thing just doesn't understand how the word 'blue' is supposed to be pronounced, and didn't always care for fake attempts, either. It's only one syllable, not three, you retarded game. You should know - one of your training games is to count syllables!

This torment is how the game starts, or least how it starts if you tell it you can speak when it asks. Note that it doesn't ask if you're among the estimated 4.2% of the world population that's colorblind...

So the alternative is some quick arithmetic. No problem, right?

An example of quick arithmetic:
2×2=
4
2×2=4 [checkmark]
11-6=
5
11-6=5 [checkmark]
3×0=
3
3×0=3 [crossout]
"Shit! I need to slow down."
16÷4=
4
16÷4=4 [checkmark]

An example of quick arithmetic according to Brain Age on the DS:
7+4=
11
7+4=11 [checkmark]
6×6=
36 [the loop of the '6' isn't quite connected]
6×6=3 [sits there for a second]
[I connect the '6']
6×6=??
(What did it do, forget what a '3' is?) [erase] 36
6×6=36 [checkmark]
2×9=
18
2×9=12 [crossout]
"What?!"
7+3=
[turns DS off] "I'm DONE with this."

Seems the game's eye is just as weak as its ear.

Now look. '8' is unmistakable. It is topologically unique among the base-10 digits. I can assure you that the '8' I drew was a standard '8'; it was properly oriented and connected, consisting of two enclosed areas, one above the other, meeting at a single point - just like this one: '8'. But does this game understand this? Not a chance. Not only did it read the number wrong, but it marked my answer as incorrect and moved on without permitting me to tell the teacher otherwise. And it presumes to tell ME my brain is functioning poorly?

I gave both tests multiple trials. None were graded fairly by the game, always due to it being unable to interpret my input, something a kindergartener could have done. How did I come to hate this game in under five minutes? Not just dislike, but truly hate? Easy - it's the user interface, stupid!

Zotmeister Seal of Approval: DENIED... which is an especial shame given that there's a hundred Nikoli-born Sudoku in there. Which reminds me - Puzzle Japan is shutting down at the end of June. This is a truly sad day indeed. In short, spend four bucks and get a month of Nikoli rather than spend five times as much and lose your sanity. No amount of potential instruction is worth that.

Puzzle 29 is constructed and should be published tomorrow, and should prove better brain exercise than trying to wrestle with Brain Age input. - ZM

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