zotmeister (
zotmeister) wrote2010-01-11 02:22 am
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
(no subject)
You'd think that, when testsolving for a competition where most puzzles don't have given rules, people would read the rules for those puzzles that do have them very carefully. I know I thought that. I was apparently very wrong. [facepalm] - ZM
UPDATE: More importantly, you'd think that the testsolvers would be given the complete instructions to begin with. [headdesk] But even more importantly than that, you'd think that the constructor would provide an error-free puzzle so that the previous two would even make a difference! [bodyfloor]
Re: Loved this puzzle
I come from a gaming background, where rules are everything; my puzzle preferences tend toward the logical, where instructions are everything. For that matter, my degree is in computer science, where processes are everything. The thought of people being unwilling to read instructions in order to learn what they're supposed to be doing is so foreign to me that it frankly frightens me! Actually, if you even did so much as looked at the sample puzzle before diving in, then you apparently did better than average. Given the reviews I've gotten, I've decided that making people read rules is a good thing, as the end result is something they enjoy more. I hope your experiences set an example for others to follow.
...Ugh. Mentally edit that previous paragraph so that it sounds like it was written by a human being and not a robot, and THAT is what I mean to say. :)
- ZM
Re: Loved this puzzle
That ... usually doesn't work out.