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2012-05-03 07:46 pm (UTC)
I think I know what you mean when you speak of the node count being useful, but it only works sometimes, correct? I did use that trick for the later ones. Well, it's not so much that determining whether the S can go in a space or not is hard as that it's an annoying hiccup to deal with.
I perfectly understand what you mean about narrative; one of my top priorities when constructing is to make a puzzle that has my footprint on it. And I can see how such a feature in the rules is a big help for doing that and the advantages to doing so. Still, my preference is to avoid it and find other ways to give that distinctive experience. The last time I remember dealing with this in my own constructions was for the Interior Path variation on Slitherlink; there I pretty much always make the endpoints obvious within the first 1/4 of the puzzle, if not immediately.
And my apologies for the slight spoiler. I meant it to say it only for 63, then botched the wording (frequent habit of mine) and ended up accidentally saying something correct about 67 too.
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